wiki:GpuWorkFetch

Version 9 (modified by davea, 15 years ago) (diff)

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Work fetch and GPUs

Problems with the current work fetch policy

The current work-fetch policy is essentially:

  • Do a weighted round-robin simulation, computing overall CPU shortfall
  • If there's a shortfall, request work from the project with highest LTD

The scheduler request has a scalar "work_req_seconds" indicating the total duration of jobs being requested.

This policy has various problems.

  • There's no way for the client to say "I have N idle CPUs; send me enough jobs to use them all".

And many problems related to GPUs:

  • There may be no CPU shortfall, but GPUs are idle; no work will be fetched.
  • If a GPU is idle, we should get work from a project that potentially has jobs for it.
  • If a project has both CPU and GPU jobs, we may need to tell it to send only GPU (or only CPU) jobs.
  • LTD is computed solely on the basis of CPU time used, so it doesn't provide a meaningly comparison between projects that use only GPUs, or between a GPU project and a CPU project.

This document proposes a work-fetch system that solves these problems.

For simplicity, the design assumes that there is only one GPU time (CUDA). It is straightforward to extend the design to handle additional GPU types.

Terminology

A job sent to a client is associated with an app version, which uses some number (possibly fractional) of CPUs and CUDA devices.

  • A CPU job is one that uses only CPU.
  • A CUDA job is one that uses CUDA (and may use CPU as well).

Scheduler request

New fields in scheduler request message:

double cpu_req_seconds: number of CPU seconds requested

double cuda_req_seconds: number of CUDA seconds requested

double ninstances_cpu: send enough jobs to occupy this many CPUs

double ninstances_cuda: send enough jobs to occupy this many CUDA devs

For compatibility with old servers, the message still has work_req_seconds; this is the max of (cpu,cuda)_req_seconds.

Client

New abstraction: processing resource or PRSC. There are two processing resource types: CPU and CUDA.

Each PRSC has its own set of data related to work fetch. This is stored in an object of class PRSC_WORK_FETCH.

Its data members are:

double shortfall: shortfall for this resource double max_nidle: number of idle instances

Its member functions are:

clear(): called at the start of RR simulation

prepare(): called before exists_fetchable_project(). sees if there's project to req from for this resource, and caches it

bool exists_fetchable_project(): there's a project we can ask for work for this resource

select_project(priority, char buf): if the importance of getting work for this resource is P, chooses and returns a PROJECT to request work from, and a string to put in the request message Choose the project for which LTD + expected payoff is largest

Values for priority:

  • DONT_NEED: no shortfalls
  • NEED: a shortfall, but no idle devices right now
  • NEED_NOW: idle devices right now

runnable_resource_share(): total resource share of projects with runnable jobs for this resource.

get_priority()

bool count_towards_share(PROJECT p): whether to count p's resource share in the total for this rsc

whether we've got a job of this type in last 30 days

add_shortfall(PROJECT, dt): add x to this project's shortfall, where x = dt*(share - instances used)

double total_share(): total resource share of projects we're counting

accumulate_debt(dt): for each project p:

x = insts of this device used by P's running jobs
y = P's share of this device
update P's LTD

accumulate_shortfall(dt, i, n):

i = instances in use, n = total instances
nidle = n - i
max_nidle max= nidle
shortfall += dt*(nidle)
for each project p for which count_towards_share(p)
    add_proj_shortfall(p, dt)

Each PRSC also needs to have some per-project data. This is stored in an object of class PRSC_PROJECT_DATA. Its members include (* means save in state file):

double shortfall

int last_job*: last time we had a job from this proj using this rsc if the time is within last N days (30?) we assume that the project may possibly have jobs of that type

bool runnable

max deficit

backoff timer*: how long to wait until ask project for work only for this rsc double this any time we ask only for work for this rsc and get none (maximum 24 hours). Clear it when we have a job that uses the PRSC.

double share: # of instances this project should get based on RS

double long_term_debt*

Per-resource-type backoff

We need to handle the situation where there's a GPU shortfall but no projects are supplying GPU work (for either permanent or transient reasons). We don't want an overall backoff from those projects. Insteac, we maintain separate backoff timer per PRSC.

debt accounting

for each resource type
   R.accumulate_debt(dt)

RR simulation

do simulation as current
on completion of an interval dt
   cpu_work_fetch.accumulate_shortfall(dt)
   cuda_work_fetch.accumulate_shortfall(dt)

Work fetch

send_req(p)
	switch cpu_work_fetch.priority
		case DONT_NEED
			set no_cpu in req message
		case NEED, NEED_NOW:
			work_req_sec = p.cpu_shortfall
			ncpus_idle = p.max_idle_cpus
	switch cuda_work_fetch.priority
		case DONT_NEED
			set no_cuda in the req message
		case NEED, NEED_NOW:

for prior = NEED_NOW, NEED
	for each coproc C (in decreasing order of importance)
	p = C.work_fetch.select_proj(prior, msg);
		if p
			put msg in req message
			send_req(p)
			return
		else 
	p = cpu_work_fetch(prior)
		if p
			send_req(p)
			return

Handling scheduler reply

if request.

scheduler }}}