Changes between Version 3 and Version 4 of GpuWorkFetch


Ignore:
Timestamp:
Dec 23, 2008, 12:13:43 PM (16 years ago)
Author:
davea
Comment:

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  • GpuWorkFetch

    v3 v4  
    3030
    3131Round-robin simulator computes:
    32  * shortfalls (total and per-project) for all proc types
     32 * for each proc type:
     33  * overall shortfall
     34  * for each project
     35   * shortfall (determines work req)
     36   * max idle instances
    3337
    3438Scheduler request includes: