News from BOINC Projects

Recent items from the news feeds of various BOINC projects.

[PrimeGrid] PRS Prime Find!

On 18 September 2021, 06:50:25 UTC, PrimeGrid’s Primorial Prime Search, through PRPNet found the mega prime: 3267113#-1 The prime is 1,418,398 digits long and will enter Chris Caldwell's The Largest Known Primes Database ranked 1st for Primorial primes and 286th overall. The discovery was made by James Winskill (Aeneas) of New Zealand using an Intel(R) Xeon(R) W-2125 CPU @ 4.00GHz with 64GB RAM running Windows 10. This computer took 20 hours 32 minutes to complete the prp test using pfgw64. James Winskill is a member of the PrimeSearchTeam. The prp was verified on 26 September 2021, 01:56:46 UTC by an Intel i7-7700K @ 4.2 GHz with 16 GB RAM, running Gentoo/Linux. This computer took a little over 5 days 8 hours 38 minutes to verify primality of the prp using pfgw64. For more details, please see the official announcement.

View article · Tue, 7 Dec 2021 15:17:36 +0000


[Minecraft@Home] All GPU & CPU (Onechunk SSG + TrailerCrack) tasks completed + current research projects & future of MC@Home

Hello all BOINCers and Minecraft@Home fans,

As a preface, would like to subtitle this post the 'Beginning of the End (...of the Year)' update. You'll see why soon. This is a long post, and I hope all those BOINCing with us at Minecraft@Home will read and see this.

First, I shall give everyone an update on the events of the past two months since the launch of Trailercrack and the OneChunk Speedrun seed-finding project. All tasks have been completed as of Mid-November 2021, and all results have been collected as of December 2021! We still must go over the final results, or any missed results for both projects, but safe to say all your efforts and data are now collected on our servers, and all BOINC computing is on 'break' for the month of December, and possibly into mid-January.

Now, we have tried to stay to our promises of a 'Minecraft Trailer' 10th anniversary recreation video, which you can view our announcement of below. As said by Tomlacko, one of our major Discord administrators and contributors today, "The full remake, including the reveal of all seeds, will come out later when we're finished! (This might still take us a month or so, we'll see)".

Trailer Remake Preview: https://www.youtube.com/watch?v=kox1ZR8xJ5E

Additionally, we have an announcement regarding the results of the SSG Project (OneChunk). For a limited time, Minecraft@Home held the Enter-End World World Record of 17.5 seconds! All thanks to your computing power allowing us to find an insanely rare, easy to access End Portal seed. After loading the fresh seed, we literally were able to dig down and jump into the End Portal (one of the biggest challenges of Minecraft speedrunning). I would would call that a major time save and success. You can view this Speedy Steve in these videos:

Official Speedrun announcement: https://www.youtube.com/watch?v=HtPZIHqGYXo
Speedrun detailed by 'TheMisterEpic': https://www.youtube.com/watch?v=1Gvgf5cAAGY

Or, retrace our steps in the seed: -5362871956303579298 with Minecraft Java, Version 1.12!

I hope you all understand that there shall be some downtime while our team investigates the major changes within the Minecraft 1.18 'Caves and Cliffs Part 2' update. Some of which are critical to the now more difficult future of Minecraft seedfinding, but also brings us some hopes of wonderful new worlds with the drastically different and expanded world generation that it brings. These changes were revealed to us with the expansion of the seed-space (how many unique seeds that exist) from 44 bits (48-4 bits) to 60 (64 full bits, minus 4 again). In simple terms, this means we now have 65,536 times more work to do to find a single 'lost' seed. That's many thousands of times more possibilities than before.

Those familiar with our previous BOINC projects, or current ones may know the complex relationship between computational time, computational workload, possible acceleration of work and the seedspaces we must work with, or constrain for to complete our projects. The Minecraft 1.18+ RNG (Random Number Generator) algorithm itself has changed to one called 'Xorshiro' from my quick review of the latest discussion chats, and a method to 'skip' over full-RNG computation for our future projects has already been theorized and possibly in development.

It also appears that this new RNG is fairly easy to calculate beforehand, with results small enough that it is possible to create into a few-kilobyte sized lookup table that our computing devices can quickly compare the input and output results from. One may scheme that with newer, larger GPU or CPU caches and cores (See, RTX 4000/AMD RX 7000), these LUTs can be further massively distributed across the device to help provide some of the speedups we shall need to reasonably compute more results within this 60-bit seedspace. Our projects often find, or have weird, super fast optimizations that can turn multi-GPU projects into more solo, or CPU based tasks depending on the dedication, time and luck our MC@Home geniuses have during our projects' lifecycles.

This leaves us to the remaining tasks on hand for us to work on over the next month or two, which are:
1. Post new SSG results (One new possible candidate from Mid-November 2021 found)
2. Trailercrack trailer results (for the video thumbnail) final seed-collection from your BOINC results
3. Minecraft 1.18 SSG (ie, OneChunk2 & 12-eye portals) project creation and coding, for our next Long-Term BOINC tasks
4. Celebrate the New Year, and to 1.5 Years of Minecraft@Home!
5. Give all participants in the last two major projects badges

In 'Super Short': Minecraft Seedfinding will become potentially a lot slower as of 1.18, require more computers, time and coding until new tricks are found. We may have more CUDA and OpenCL (long-term) projects as well along the way. Thank you to everyone who has been with us, whether from the beginning, or the past few months to dedicate your resources to finding lost, new, or the impossible Minecraft seeds.


Now, for 'The End':
If you know anyone who may have some free time, and are good Java/C/C++ coders and/or interested in Minecraft, please let us know, or join us on the Discord at: [url] https://discord.gg/FVM4SPp [/url].

Many of us have spend hundreds or thousands of hours (and dollars) into this passion project of ours since June 2020, with occasional external assistance from both content creators, and even from Minecraft/Microsoft themselves. As we continue into the New Year, I'd like for you to keep in mind that some of us may not be able to dedicate as much time as we have over the first, or any at all. That includes myself, as one of the original MC@Home members and contributors. My own professional career has kicked off over the past few months and life has changed quite a bit, meaning I have not been as attentive and able to assist as I have before. I feel and read that the same is certainly been true with other members' lives, whether it due to changes in their own jobs, family, other hobbies or ongoing educational aspirations. As Minecraft@Home grew, so did we.

You may already know we are quite different than other BOINC projects, as we're almost fully open-source on Github, and both self or community funded by a bunch of mostly anonymous, worldwide and passionate Minecraft fans. A handful of our notable and contributing members are experienced professionals, but many of us (including myself) are much younger compared to other BOINC project teams and not affiliated with major academic or research institution. Especially as some of us do not have extensive educational and work experience outside a Bachelors degree (yet), if any degree at all! It's amazing what we've been able to accomplish over the past 18 months, especially the scale of our computing infrastructure and the increases of non-developing but active members of our Discord server, who all share the same passion and excitement for the interesting worlds of Minecraft, regardless of if they are lost or (re)found. Occasionally we have trouble with distributing our findings and announcements, but Youtuber experts and a few historical Minecraft figures have pitched in over the past year and a half to help us solve these problems- and to our relief.

With almost all of the historical seeds of interest found, and all/many of the recent Panorama (menu) seeds discovered by our Discord members' own quick computational projects, some questions may arise to what can we find going forwards? This situation, along with the reduced ability to dedicate our free-time to projects from external and internal factors means that we might have a slower period of announcements and minimal administration of projects in the New Year, until or unless new blood can be found or major, exciting discoveries are presented. There are so many techniques, tasks and knowledge one must keep in their minds when working on and with Minecraft@Home, making it difficult for some of us to both train and retain possible new members of our development, testing and project teams. Many are too inexperienced, young or busy to become accustomed to our project's (chaotic at times) development processes and cycles, and so it leads me to wonder personally what we can do to improve this, or how long we can continue running the projects. We're not having a computational resource problem, but a human (and hyena!) resource related one. Not enough meat in some places, we got the bones still in these big seedfinding steaks, but they're not as juicy or fresh as they once were.

Regardless, I feel I can say that we're not going away yet, or within the next half year. You and I may need to keep our expectations smaller and more realistic, and there may be chances that a lot of work done on an unknown, future project is for 'nothing'... aside from knowing that either some code is wrong, or that quite literally, something is truly impossible due to time, resources or lack of possibility of occurring.

Goodbye for now BOINCers, and enjoy your December 2021, whether freezing, festive or boiling hot-
Hyenadae/Hy & MC@Home team

View article · Tue, 7 Dec 2021 04:39:05 +0000


[World Community Grid] Africa Rainfall Project: December Update

The project's pace is at its fastest.

View article · Mon, 6 Dec 2021 15:20:11 +0000


[PrimeGrid] SR5 Mega Prime Find!

On 8 October 2021, 01:38:53 UTC, PrimeGrid’s Sierpinski/Riesel Base 5 Problem project eliminated k=102818 by finding the mega prime: 102818*5^3440382-1 The prime is 2,404,729 digits long and enters Chris Caldwell's “The Largest Known Primes Database” ranked 96th overall. 61 k’s now remain in the Riesel Base 5 problem. The discovery was made by Wes Hewitt (emoga) of Canada using an AMD Ryzen 9 5950X 16-Core Processor with 32GB RAM, running Microsoft Windows 10 Professional x64 Edition. This computer took about 1 hour, 29 minutes to complete the primality test using LLR2. Wes Hewitt is a member of TeAm AnandTech team. The prime was verified on 10 October 2021, 20:14 UTC, by an Intel(R) Core(TM) i7-9800X CPU @ 3.80GHz with 32GB of RAM, running CentOS. This computer took 20 hours and 39 minutes to complete the primality test using LLR2. For more details, please see the official announcement.

View article · Fri, 3 Dec 2021 20:12:53 +0000


[Einstein@home] Animated movie about neutron stars, pulsars, and continuous gravitational waves

Join us on a journey into the depths of our Galaxy with an animated movie about neutron stars, pulsars, and continuous gravitational waves! This new video was created by Dr. M.A. Papa's research group that deploys the Einstein@Home gravitational wave searches. It will take you through our Galaxy to a very special type of star: a neutron star.

read more

View article · Thu, 2 Dec 2021 16:01:30 +0000


[GPUGrid.net] Dlls under windows

Is this still a problem? " There is still the issue with the bundled zip files not containing the Visual C++ redistributable runtime vcruntime140_1.dll for Windows hosts. " GDF

View article · Wed, 1 Dec 2021 18:12:18 +0000


[GPUGrid.net] Change in the scheduler

I have made a change in the scheduler code yesterday. Let me know if now the server is assigning the correct application: Cuda10.1 for old drivers Cuda11 for newer drivers GDF

View article · Wed, 1 Dec 2021 15:21:51 +0000


[GPUGrid.net] Issue with certificates

Somehow the program to update the certificates stopped working. Now it is ok and the project is fine again.

View article · Mon, 29 Nov 2021 16:32:16 +0000


[World Community Grid] Planned Maintenance on Wednesday, December 1 [Completed]

We are updating the operating system on our servers on Wednesday, December 1st, beginning at 15:30 UTC.

View article · Mon, 29 Nov 2021 16:24:20 +0000


[SRBase] planned downtime on 28.11. (done)

I need to install some updates. This should take no longer than 30min.

Update:
chipset and GPU drivers updated, looks ok now

View article · Sat, 27 Nov 2021 20:09:53 +0000


[SIDock@home] A poll about distributed computing projects

Dear all,

there is a poll created by students who investigate volunteer computing. The questions aim to explore the motivation of participants. If you wish and have a minute, please express your opinion at https://forms.gle/tcLYdtoeVfMMREPE7. The results will be analyzed and presented to the public. Thank you!

With best wishes,
Team of SiDock@home

View article · Wed, 24 Nov 2021 11:51:31 +0000


[TN-Grid] Paper published on Biomolecules

Although the current focus of our job is on the Homo sapiens genome, in the recent past we also ran some gene expansion experiments on the Vitis vinifera organism. We are still evaluating those results, in collaboration with the Edmund Mach Foundation and the Universitat de València (Spain), also involving some students.

We are pleased to inform you that our article "Vitis OneGenE: A Causality-Based Approach to Generate Gene Networks in Vitis vinifera Sheds Light on the Laccase and Dirigent Gene Families" has been published in Biomolecules as part of the Special Issue Gene Regulatory Networks Controlling Secondary Metabolism in Plants: Computational Approaches and Mechanistic Insights and is available online: https://www.mdpi.com/2218-273X/11/12/1744

Thank you all for your invaluable contribution!

View article · Tue, 23 Nov 2021 18:42:01 +0000


[SETI@home] Nebula progress report

Check out our latest newsletter: New zones, a milestone, and next steps.

View article · Sun, 21 Nov 2021 21:14:44 +0000


[SIDock@home] Release CmDock v 0.1.4

Dear community. New release of CmDock was prepared. The v0.1.4 of CmDock incorporates fixed checkpointing and progress bar patch along with support for compressed input and output via cmzip. New CmDock release also includes an Updated SDF-Tools submodule that should help the userbase manipulate input/output files with support for large molecular libraries.

Along with the new release, BOINC client is up to date also. The team is working hard and we are committed to support CmDock in the future. Thank You!

Marko & Natalia

View article · Sun, 21 Nov 2021 17:10:00 +0000


[PrimeGrid] Euler's Number Challenge starts November 23rd

The eighth challenge of the 2021 Series will be a 3-day challenge in Thanksgiving™ of the anniversary of the introduction of e, or Euler's Number! The challenge will be offered on the AP27 Search subproject, beginning 23 November 05:00 UTC and ending 26 November 05:00 UTC. To participate in the Challenge, please select only the AP 27 (AP27) project in your PrimeGrid preferences section. For more info and discussion, check out the forum thread for this challenge: https://www.primegrid.com/forum_thread.php?id=9792&nowrap=true#152286 Best of luck!

View article · Sat, 20 Nov 2021 04:16:09 +0000


[WEP-M+2] 12-digit factor of P2203 has now been found by the project...

...326695 times

View article · Fri, 19 Nov 2021 11:51:03 +0000


[NumberFields@home] Support for Intel GPUs

I just added support for Intel GPUs. There are 2 versions - 64 bit linux and 64 bit windows, both require openCL 1.1 or higher.

I don't have an Intel GPU, so I can't test them. But it's the same openCL code that works on other GPUs, so in theory they should work. For the linux version, it was just a matter of downloading the Intel openCL SDK and then linking against Intel's include files and libraries. For the windows version, I cross compiled using mingw64 as I do with AMD/Nvidia cards.

Since they are new and untested, I made them beta apps.

View article · Wed, 17 Nov 2021 22:57:27 +0000


[World Community Grid] Volunteers tested 15 trillion signatures for Mapping Cancer Markers project

In this update, coinciding with the 17th anniversary of WCG, the research team summarizes the contribution of all volunteers to each type of tumor and signature size that Mapping Cancer Markers has studied so far.

View article · Tue, 16 Nov 2021 01:21:39 +0000


[Milkyway@home] Scheduled Outage 11/16/21 3PM EDT

Hey Everyone,

I'm going to take down the server at 3PM EDT tomorrow. The outage should only be a couple hours at most.

Tom

View article · Mon, 15 Nov 2021 17:57:09 +0000


[PrimeGrid] GFN-17-Low is finishing

The GFN-17-LOW project has less than a million candidates to be tested, and thus will come to an end in the next few months. Forum discussion thread: https://www.primegrid.com/forum_thread.php?id=9796

View article · Sun, 14 Nov 2021 17:27:34 +0000


[MLC@Home] Testing updates to backend services again

All,

We're going to be testing some new backend server updates again this weekend. Last time this lead to some instability, but we've learned quite a bit from that and have taken steps to make sure it doesn't happen again, with an easy and quick revert path if necessary. There may be some small interruptions, but nothing serious,. There is also nothing you need to do on the client side, this is all on the backend.

Wish us luck, and we'll be watching the results like a hawk for any new issues.

View article · Sun, 14 Nov 2021 02:40:52 +0000


[SIDock@home] Ninth and tenth targets

Dear participants,

We have a new target which resides at a novel allosteric site on SARS-CoV-2 main protease. The site was identified by MixMD method [1] with collaboration at College of Pharmacy, University of Michigan. Target preparation was helped by Jelena Tošović (Slovenia).

The two upcoming targets and results will complement the allosteric sites identified with X-ray screening by Sebastian Günther et al. [2]. The targets have good chances for wet-lab testing as soon as possible and further experimental support.

(We will again temporarily pause processing of Target 5)

With best wishes,
Team SiDock@home

[1] Phani Ghanakota and Heather A. Carlson. Moving Beyond Active-Site Detection: MixMD Applied to Allosteric Systems. The Journal of Physical Chemistry B 2016 120 (33), 8685-8695. DOI: 10.1021/acs.jpcb.6b03515
[2] Sebastian Günther et al. X-ray screening identifies active site and allosteric inhibitors of SARS-CoV-2 main protease. Science 2021 372 (6542), 642-646. DOI: 10.1126/science.abf7945

View article · Sat, 13 Nov 2021 09:39:16 +0000


[NFS@home] Change NFS@Home to use SSL

I have modified NFS@Home to use SSL. As a result, the project URL has changed from http://escatter11.fullerton.edu/nfs to https://escatter11.fullerton.edu/nfs. If you see problems as a result of this change, you may need to remove then reattach the project. Old http links will continue to work.

View article · Sat, 13 Nov 2021 06:55:35 +0000




Copyright © 2021 University of California. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation.