Posts by clipfox

1) Message boards : BOINC client : My Wish List (Message 40954)
Posted 4 Nov 2011 by clipfox
Ah, I just went back to the other forums. I didn't see the reply until now. I'll go repost this at the link you sent me.
2) Message boards : BOINC client : My Wish List (Message 40927)
Posted 3 Nov 2011 by clipfox
I don't know if this is possible with the way BOINC is set up, but the things that would be cool to see:
1) Prioritize tasks based on deadline...preemptively increase priority on tasks that with a bit of a time buffer after examining deadline on other tasks.

For instance: Task #1 will take 2d to complete and has a deadline of 3d. Task #2 will take 3d to complete and has a deadline of the client should have task #1 run non-stop until completion and then run task #2. An exception could be if task #1 will definitely not complete on time, but task #2 has a chance to or will complete if it runs immediately, then the client could just give up on task #1 and focus on task #2. This type of calculation can be fine-tuned somewhat by monitoring stats over a period of time on each project run to see how the computer behaves on average.

2) If the queue is getting full and it has almost reached a maximum work capacity for the time alloted, even after reporting work units, the client should throttle getting new tasks until the work queue has emptied out some. This also could be fine-tuned by past history.

3) Take into account total time in the calculation of maximum work possible by factoring in competition for GPU resources as well as work units that are set to use multiple CPUs (like some of the Milkyway units which gobble up all of them). Additionally, "high priority" work units should not always run if it is more efficient to run other work units that are due earlier. (Primegrid often locks processors so other work units won't run and might pass its deadline even though there may be plenty of time to run them afterwards.)

In any case, a lot of the projects don't play nice with each other, and I find myself having to babysit them manually which is lame. Just some ideas. Sorry my thought processes aren't completely clear and coalesced. Figured I'd get the general gist out and let the more software engineery/mathematician types see if it's feasible, desirable, and if so, the best way to implement them. I guess really what I'm asking is to have a best fit algorithm added. Or maybe Tetris. :)
3) Message boards : Questions and problems : BOINC/Milkyway@home ATI GPU problem. (Message 40816)
Posted 24 Oct 2011 by clipfox
Hmmm, I could've sworn I read somewhere that it did double precision. I guess the error makes sense if it only does single.
4) Message boards : Questions and problems : BOINC/Milkyway@home ATI GPU problem. (Message 40806)
Posted 24 Oct 2011 by clipfox
I'm running the latest BOINC manager on a machine running Win7 x64 with an ATI FirePro 3D V4800. The latest ATI Catalyst Control Center and ATI APP SDK is installed.

PrimeGrid doesn't care and will give this machine ATI units without complaint. However, Milkyway@home won't send out ATI units and generates a notice that it only supports double precision GPUs. Last time I checked the V4800 was able to do double precision processing.

Is there something I'm missing?
5) Message boards : Questions and problems : BOINC manager, simple view. (Message 40805)
Posted 24 Oct 2011 by clipfox
Thanks for the response! I'll have to get back to you when I get access to the computer.
6) Message boards : Questions and problems : BOINC manager, simple view. (Message 40795)
Posted 23 Oct 2011 by clipfox
When using BOINC manager, running into a problem when trying to switch into "simple view." The option is grayed out and won't let me activate it. Any help would be appreciated! Thanks.
7) Message boards : Questions and problems : BOINC-wide team... (Message 40561)
Posted 6 Oct 2011 by clipfox
Ah! Okay, thanks! boincstats just reminded me of that, since for whatever reason, they also report the whole 1 member no current credit thing, even though the show the projects with credit and a team total. Sort of weird.
8) Message boards : Questions and problems : BOINC-wide team... (Message 40551)
Posted 5 Oct 2011 by clipfox
Hi, I created a BOINC-wide team and it seems to not update from other projects any information. It shows that I am a member but doesn't say I'm active and it doesn't say that I have any credit, and there is at least one person who joined the team and is currently active and earning credits who isn't included in the stats. The team has been around for about a week, I believe.

Also, I haven't been in a team in quite a while, so I don't know if they hold stats of which projects and the amount of credit the team members have accrued for their team or not. But this is not present.

Additionally, I was told that and World Community Grid do not have BOINC-wide team integration due to security issues/concerns and wanted to know if the team server will pull information about earned credits/team members from those projects.

A more up-to-date picture of what's going on with the team is here:
or here: (I noticed that on boincstats, they also only show one member in the team, perhaps they pull that team member stats from the BOINC servers?)

Anyhow, thanks for your attention and response to these questions/problems in advance!

Team URL:

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