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1) Message boards : Projects : Projects excluding GPU's
Message 37153 Posted 11 Mar 2011 by MageX |
Yes, that's a Dell proprietary chip. In other words, if you were to ask Nvidia if you could upgrade it with one of their newer products, you'd get an answer to check with Dell as they are the owners of that GPU. Nvidia make their own mobile products. Not meaning to offend here, but you may wish to look up the meaning of "proprietary" before calling a mobile GPU from one manufacturer the sole design and production of the company that merely uses it. Dell only used the mobile GPU that NVidia created for laptop and low-power systems. How many implementation of those chips do *you* know have that as an upgradable module in *any* system built around such technology? Plus, NVidia doesn't produce laptops for sale. So, of course, they'd point people to the laptop maker regarding hardware upgrade options. That doesn't mean the laptop maker designed the chip. With that said, I do understand that mobile GPU limitations will prevent their use for certain applications. Generally speaking, mobile GPUs don't even have dedicated video RAM (it's usually shared system memory). Now, while I agree that there are limits, the claim of project developers being pathetic isn't entirely false. As a long time computer user, I see the simplest app taking far more memory than it should. Programmers are no longer taught efficiency and tend to, unintentionally, make memory hogging applications. It's more a fault of the education system that trains programmers than the programmers personally. Just as an FYI, I don't just use computers and see how sloppy things get. For 30+ years, I have also been a programmer (mostly hobbyist stuff). I learned how to write small code by necessity (8-bit systems didn't even have megabytes of RAM). While GUI programming tends to bloat an application, things that have no GUI have little excuse for being overly memory hoggish. EDIT: missed a typo |
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