= Releasing application versions = The `update_versions` script releases new application versions. It creates database entries and copies files to the download directory. To use: * If it doesn't already exist, create an directory 'apps' under the project directory, and add an element to config.xml giving the path of the apps directory. * Create a subdirectory for each application, with the short name of the application. Put new application files here (see below). `update_versions` scans these directories for new application versions. * From the project's root directory, run `./bin/update_versions`. == Single-file application versions == #singlefile File names must be of the form `NAME_VERSION_PLATFORM[.ext]`, e.g.: {{{ boinc_3.17_i686-pc-linux-gnu astropulse_7.17_windows_intelx86.exe }}} * VERSION is a string of the form N.M, where N and M are integers with M<100. This is converted to the single integer N*100 + M, which is used to specify application versions elsewhere in BOINC. M may have a leading zero, which is ignored. * PLATFORM is the name of a platform in the database (if needed, [XaddTool add the platform to the DB]). == Multiple-file application versions == #multifile Application versions can consist of multiple files, one of which is the main program. To create a multiple-file application version, create a directory with the same name as the main program (of the form `NAME_VERSION_PLATFORM[.ext]`) and put the files in that directory. If your application includes executable files other than the main file, make sure that their protection flags include the user execute (u+x) bit (`update_versions` will then set the `` flag on its [XmlFormat#file_info ]). == Passing extra information about files == #extrainfo If a file of the form {{{ FILENAME.sig }}} is found, its contents will be used as a digital signature for the corresponding file. See the [CodeSigning recommended code-signing practices]. If a file of the form {{{ FILENAME.file_ref_info }}} is found, its contents will be added to the [BoincFiles#file_ref ] element describing the file (you can use this for attributes like [BoincFiles#file_ref ]). If a file of the form {{{ LOGICAL_NAME=PHYSICAL_NAME }}} is found, the file will have the given logical and physical names (i.e., the application will be able to access the file by passing the logical name to [BasicApi#Resolvingfilenames boinc_resolve_filename()]).