wiki:CreditNew

Version 26 (modified by davea, 14 years ago) (diff)

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New credit system design

Peak FLOPS and efficiency

BOINC estimates the peak FLOPS of each processor. For CPUs, this is the Whetstone benchmark score. For GPUs, it's given by a manufacturer-supplied formula.

Other factors, such as the speed of a host's memory system, affect application performance. So a given job might take the same amount of CPU time and a 1 GFLOPS host as on a 10 GFLOPS host. The "efficiency" of an application running on a given host is the ratio of actual FLOPS to peak FLOPS.

GPUs typically have a much higher (50-100X) peak FLOPS than CPUs. However, application efficiency is typically lower (very roughly, 10% for GPUs, 50% for CPUs).

Notes:

  • For our purposes, the peak FLOPS of a device is single or double precision, whichever is higher. Differentiating between single and double would unnecessarily complicate things, and the distinction will disappear soon anyway.

Credit system goals

Some possible goals in designing a credit system:

  • Device neutrality: similar jobs should get similar credit regardless of what processor or GPU they run on.
  • Project neutrality: different projects should grant about the same amount of credit per host, averaged over all hosts.
  • Cheat-proof

It's easy to show that both goals can't be satisfied simultaneously.

The first credit system

In the first iteration of BOINC's credit system, "claimed credit" was defined as

C1 = H.whetstone * J.cpu_time

There were then various schemes for taking the average or min claimed credit of the replicas of a job, and using that as the "granted credit".

We call this system "Peak-FLOPS-based" because it's based on the CPU's peak performance.

The problem with this system is that, for a given app version, efficiency can vary widely between hosts. In the above example, the 10 GFLOPS host would claim 10X as much credit, and its owner would be upset when it was granted only a tenth of that.

Furthermore, the credits granted to a given host for a series of identical jobs could vary widely, depending on the host it was paired with by replication. This seemed arbitrary and unfair to users.

The second credit system

We then switched to the philosophy that credit should be proportional to number of FLOPs actually performed by the application. We added API calls to let applications report this. We call this approach "Actual-FLOPs-based".

SETI@home's application allowed counting of FLOPs, and they adopted this system, adding a scaling factor so that average credit per job was the same as the first credit system.

Not all projects could count FLOPs, however. So SETI@home published their average credit per CPU second, and other projects continued to use benchmark-based credit, but multiplied it by a scaling factor to match SETI@home's average.

This system had several problems:

  • It didn't address GPUs.
  • Project that couldn't count FLOPs still had device neutrality problems.
  • It didn't prevent credit cheating when single replication was used.

Goals of the new (third) credit system

  • Completely automated - projects don't have to change code, settings, etc.
  • Device neutrality
  • Limited project neutrality: different projects should grant about the same amount of credit per host-hour, averaged over hosts. Projects with GPU apps should grant credit in proportion to the efficiency of the apps. (This means that projects with efficient GPU apps will grant more credit than projects with inefficient apps. That's OK).

Peak FLOP Count (PFC)

This system uses the Peak-FLOPS-based approach, but addresses its problems in a new way.

When a job J is issued to a host, the scheduler computes peak_flops(J) based on the resources used by the job and their peak speeds.

If the job is finished in elapsed time T, we define peak_flop_count(J), or PFC(J) as

PFC(J) = T * peak_flops(J)

Notes:

  • We use elapsed time instead of actual device time (e.g., CPU time). If a job uses a resource inefficiently (e.g., a CPU job that does lots of disk I/O) PFC() won't reflect this. That's OK. The key thing is that BOINC reserved the device for the job, whether or not the job used it efficiently.
  • peak_flops(J) may not be accurate; e.g., a GPU job may take more or less CPU than the scheduler thinks it will. Eventually we may switch to a scheme where the client dynamically determines the CPU usage. For now, though, we'll just use the scheduler's estimate.
  • For projects (CPDN) that grant partial credit via trickle-up messages, substitute "partial job" for "job". These projects must include elapsed time and result ID in the trickle message.

The credit for a job J is proportional to PFC(J), but is normalized in the following ways:

A priori job size estimates

If we have an a priori estimate of job size, we can normalize by this to reduce the variance of various distributions (see below). This makes estimates of the means converge more quickly.

We'll use workunit.rsc_fpops_est as this a priori estimate, and we'll denote it E(J).

A posteriori estimates of job size may exist also (e.g., an iteration count reported by the app) but using this for anything introduces a new cheating risk, so it's probably better not to.

Cross-version normalization

If a given application has multiple versions (e.g., CPU and GPU versions) the credit per job is adjusted so that the average is the same for each version.

We maintain the average PFCmean(V) of PFC(J)/E(J) for each app version V. We periodically compute PFCmean(CPU) and PFCmean(GPU), and let X be the min of these. An app version V's jobs are then scaled by the factor

S(V) = (X/PFCmean(V))

The "Version-Normalized Peak FLOP Count", or VNPFC(J) is

VNPFC(J) = S(V) * PFC(J)

Notes:

  • Version normalization addresses the common situation where an app's GPU version is much less efficient than the CPU version (i.e. the ratio of actual FLOPs to peak FLOPs is much less). To a certain extent, this mechanism shifts the system towards the "Actual FLOPs" philosophy, since credit is granted based on the most efficient app version. It's not exactly "Actual FLOPs", since the most efficient version may not be 100% efficient.

Cross-project normalization

If an application has both CPU and GPU versions, the version normalization mechanism uses the CPU version as a "sanity check" to limit the credit granted to GPU jobs (or vice versa).

Suppose a project has an app with only a GPU version, so there's no CPU version to act as a sanity check. If we grant credit based only on GPU peak speed, the project will grant much more credit per GPU hour than other projects, violating limited project neutrality.

A solution to this: if an app has only GPU versions, then for each version V we let S(V) be the average scaling factor for that resource type among projects that have both CPU and GPU versions. This factor is obtained from a central BOINC server. V's jobs are then scaled by S(V) as above.

Notes:

  • The "average scaling factor" is weighted by work done.

Host normalization

The second normalization is across hosts. Assume jobs for a given app are distributed uniformly among hosts. Then the average credit per job should be the same for all hosts. To ensure this, for each app version V and host H we maintain PFCmean(H, A), the average of PFC(J)/E(J) for jobs completed by H using A. The claimed FLOPS for a given job J is then

F = VNPFC(J) * (PFCmean(V)/PFCmean(H, A))

and the claimed credit (in Cobblestones) is

C = F*100/86400e9

There are some cases where hosts are not sent jobs uniformly:

  • job-size matching (smaller jobs sent to slower hosts)
  • GPUGrid.net's scheme for sending some (presumably larger) jobs to GPUs with more processors.

The normalization by E(J) handles this (assuming that wu.fpops_est is set appropriately).

Notes:

  • The host normalization mechanism reduces the claimed credit of hosts that are less efficient than average, and increases the claimed credit of hosts that are more efficient than average.

Computing averages

We need to compute averages carefully because

  • The quantities being averaged may gradually change over time (e.g. average job size may change) and we need to track this.
  • A given sample may be wildly off, and we can't let this mess up the average.

The code that does this is here.

Cross-project scaling factors

Projects will export the following data:

for each app version
   app name
   platform name
   recent average granted credit
   plan class
   scale factor

The BOINC server will collect these from several projects and will export the following:

for each plan class
   average scale factor (weighted by RAC)

We'll provide a script that identifies app versions for GPUs with no corresponding CPU app version, and sets their scaling factor based on the above.

Anonymous platform

For anonymous platform apps, since we don't reliably know anything about the devices involved, we don't try to estimate PFC.

For each app, we maintain claimed_creditmean(A), the average of claimed_credit(J)/E(J).

The claimed credit for anonymous platform jobs is

claimed_creditmean(A)*E(J)

The server maintains host_app_version records for anonymous platform, and it keeps track of elapsed time statistics there. These have app_version_id = -1 for CPU, -2 for NVIDIA GPU, -3 for ATI.

Replication

We take the set of hosts that are not anon platform and not on scale probation (see below). If this set is nonempty, we grant the average of their claimed credit. Otherwise we grant

claimed_creditmean(A)*E(J)

Cheat prevention

Host normalization mostly eliminates the incentive to cheat by claiming excessive credit (i.e., by falsifying benchmark scores or elapsed time). An exaggerated claim will increase PFCmean(H,A), causing subsequent credit to be scaled down proportionately.

This means that no special cheat-prevention scheme is needed for single replications; in this case, granted credit = claimed credit.

However, two kinds of cheating still have to be dealt with:

One-time cheats

For example, claiming a PFC of 1e304.

If PFC(J) exceeds some multiple (say, 20) of PFCmean(V), the host's error rate is set to the initial value, so it won't do single replication for a while, and scale_probation (see below) is set to true.

Cherry picking

Suppose an application has a mix of long and short jobs. If a client intentionally discards (or aborts, or reports errors from) the long jobs, but completes the short jobs, its host scaling factor will become large, and it will get excessive credit for the short jobs. This is called "cherry picking".

The host punishment mechanism doesn't deal effectively with cherry picking,

We propose the following mechanism to deal with cherry picking:

  • For each (host, app version) maintain "host_scale_time". This is the earliest time at which host scaling will be applied.
  • for each (host, app version) maintain "scale_probation" (initially true).
  • When send a job to a host, if scale_probation is true, set host_scale_time to now+X, where X is the app's delay bound.
  • When a job is successfully validated, and now > host_scale_time, set scale_probation to false.
  • If a job times out or errors out, set scale_probation to true, max the scale factor with 1, and set host_scale_time to now+X.
  • when computing claimed credit for a job, and now < host_scale_time, don't use the host scale factor

The idea is to apply the host scaling factor only if there's solid evidence that the host is NOT cherry picking.

Because this mechanism is punitive to hosts that experience actual failures, we'll make it selectable on a per-application basis (default off).

In addition, to limit the extent of cheating (in case the above mechanism is defeated somehow) the host scaling factor will be min'd with a constant (say, 3).

Error rate, host punishment, and turnaround time estimation

Unrelated to the credit proposal, but in a similar spirit.

Due to hardware problems (e.g. a malfunctioning GPU) a host may have a 100% error rate for one app version and a 0% error rate for another. Similar for turnaround time.

So we'll move the "error_rate" and "turnaround_time" fields from the host table to host_app_version.

The host punishment mechanism is designed to deal with malfunctioning hosts. For each host the server maintains max_results_day. This is initialized to a project-specified value (e.g. 200) and scaled by the number of CPUs and/or GPUs. It's decremented if the client reports a crash (but not if the job was aborted). It's doubled when a successful (but not necessarily valid) result is received.

This should also be per-app-version, so we'll move "max_results_day" from the host table to host_app_version.

App plan functions

App plan functions no longer have to make a FLOPS estimate. They just have to return the peak device FLOPS.

The scheduler adjusts this, using the elapsed time statistics, to get the app_version.flops_est it sends to the client (from which job durations are estimated).

Job runtime estimates

Unrelated to the credit proposal, but in a similar spirit. The server will maintain ETmean(H, V), the statistics of job runtimes (normalized by wu.rsc_fpops_est) per host and application version.

The server's estimate of a job's runtime is then

R(J, H) = wu.rsc_fpops_est * ETmean(H, V)

Implementation

Database changes

New table host_app_version:

int    host_id;
int    app_version_id;		// generalized for anon platform
AVERAGE pfc;
AVERAGE_VAR et;				// elapsed time / wu.rsc_fpops_est
double host_scale_time;
bool scale_probation;
double error_rate;
int max_jobs_per_day;
int n_jobs_today;
AVERAGE_VAR turnaround;

New fields in app_version:

AVERAGE pfc;
double pfc_scale;
double expavg_credit;
double expavg_time;

New fields in app:

double min_avg_pfc;
bool host_scale_check;		// whether to do scale probation
int max_jobs_in_progress;
int max_gpu_jobs_in_progress;
int max_jobs_per_rpc;
int max_jobs_per_day_init;

Scheduler changes

  • When dispatch anonymous app job, set result.app_version_id to -2/-3/-4 depending on resource.
  • update host_app_version.host_scale_time for app versions for which jobs are being sent and for which scale_probation is set.

Validator changes

  • To reduce DB access, validator maintains a vector of app_versions. This is appended to by assign_credit_set(). At the start of every validator pass, the pfc and expavg_credit fields of the app versions are saved. Updates are accumulated, and at the end of the validator pass (before sleep()) the incremental changes are written to the DB. This scheme works correctly even with multiple validators per app.
  • The updating of app_versions is done in such a way that we pick up changes to pfc_scale by the feeder.
  • The app record is reread at the start of each scan, in case its min_avg_pfc has been changed by the feeder.
  • check_set() no longer returns credit (leave arg there for now)
  • update host_app_version.scale_probation in is_valid()
  • don't grant credit in is_valid()
  • compute and grant credit in handle_wu()

Feeder changes

  • If we're the "main feeder" (mod = 0, or mod not used), update app_version.pfc_scale and app.min_avg_pfc every 10 minutes.